Key Takeaways
- The newly added Ethernet port on the Nintendo Switch 2 does not work for several users.
- Hasty production to beat scalpers may be one of the causes of this malfunction.
- It’s still unclear whether the fault is hardware or software-related as we wait for a fix from Nintendo.
Launched on June 5, the Nintendo Switch 2 had a great start, as it sold around 3.5M units in just the first four days. However, this enthusiasm seems to have been dampened thanks to several reports of the Switch 2 dock Ethernet ports not working. Users have complained that the newly added dock with a Gigabit Ethernet port just doesn’t work.
If you look into Switch 2’s internal settings, something just doesn’t feel right. The console connects to a nearby wireless network by default, meaning you need to choose the Ethernet connection manually.
Ideally, there should have been an option during start-up or first connection asking the users to choose between the two. However, that doesn’t seem to be the case. Also, restarting the console doesn’t solve the problem for most users, and it’s still unclear whether it’s a software or hardware-related problem.
There has been no acknowledgement from Nintendo so far, but from what we could gather from their policy, users would have to ship their entire console for repairs, even though it’s just the dock that’s malfunctioning.
Hasty Production to Beat Scalpers?
While we still can’t put a finger on the exact cause, hasty production to beat scalpers may be one of the reasons behind this issue.
When the PS5 was launched in 2020, a scalper group called CrepChiefNotify swept away 3,500 consoles in a matter of seconds before any human could possibly buy them – something they bragged about on X. These were then sold on resale websites like eBay for more than double the MSRP.
Source | CrepChiefNotify on X
The Switch 2 was undoubtedly a major gaming console launch, and Nintendo ensured they had taken appropriate ‘anti-scalping’ measures to counter bots sweeping the entire stock.
One such measure was delisting resellers in Japan and requiring a Nintendo account for pre-orders. Beyond this, the company didn’t provide exact details on its anti-scalping methods.
However, it now seems like the company might have pushed production before launch to meet the market demand. This puts more pressure on the assembly line, leaving little time or efficiency for product tests.
Plus, the Gigabit Ethernet port is a new addition to the Switch line; it didn’t feature in its predecessor. New hardware increases the risk of first-run defects, calling for robust production test runs.
So, it’s quite possible that Nintendo put the foot on the pedal in its quest to beat scalpers, which unfortunately translated into port defects.
It’s also worth noting that this could possibly be a firmware-related issue as well. However, as per the Reddit post, there are no dock updates available at the moment. Now, if there’s no hardware malfunction involved, the issue can be solved with an update, which might be released in a few days.
On the flip side, hardware-related issues can take a bit of time to get fixed. You’ll need to send the console to Nintendo; they’ll inspect and repair (or replace) it and send it back to you. This could easily take a few weeks, which may also affect Switch 2 sales in the short run.
Competition Pressure
Until a fix is found, new buyers may refrain from investing in Switch 2. This means that neutrals (non-Nintendo fans) who just need a good handheld console may shift their attention to the newly revealed Xbox handhelds: the ROG Xbox Ally and ROG Xbox Ally X.
The Xbox Ally has done a good job when it comes to storage and processing power. While the Switch 2 has 12 GB of memory and 256 GB of internal storage, the Xbox Ally features 16 GB of RAM with 512 GB of storage.
Xbox aims to make Windows 11 more compatible and optimized for its handheld devices, thereby looking to explore a new market segment.
Although Xbox isn’t in direct competition with Nintendo, the faults in Switch 2 may push players looking for something fresh in the gaming industry towards Xbox’s handhelds.
For now, we’d have to wait for a response from Nintendo and the fix they decide to offer.
Krishi is a seasoned tech journalist with over four years of experience writing about PC hardware, consumer technology, and artificial intelligence. Clarity and accessibility are at the core of Krishi’s writing style.
He believes technology writing should empower readers—not confuse them—and he’s committed to ensuring his content is always easy to understand without sacrificing accuracy or depth.
Over the years, Krishi has contributed to some of the most reputable names in the industry, including Techopedia, TechRadar, and Tom’s Guide. A man of many talents, Krishi has also proven his mettle as a crypto writer, tackling complex topics with both ease and zeal. His work spans various formats—from in-depth explainers and news coverage to feature pieces and buying guides.
Behind the scenes, Krishi operates from a dual-monitor setup (including a 29-inch LG UltraWide) that’s always buzzing with news feeds, technical documentation, and research notes, as well as the occasional gaming sessions that keep him fresh.
Krishi thrives on staying current, always ready to dive into the latest announcements, industry shifts, and their far-reaching impacts. When he’s not deep into research on the latest PC hardware news, Krishi would love to chat with you about day trading and the financial markets—oh! And cricket, as well.
View all articles by Krishi Chowdhary
The Tech Report editorial policy is centered on providing helpful, accurate content that offers real value to our readers. We only work with experienced writers who have specific knowledge in the topics they cover, including latest developments in technology, online privacy, cryptocurrencies, software, and more. Our editorial policy ensures that each topic is researched and curated by our in-house editors. We maintain rigorous journalistic standards, and every article is 100% written by real authors.