The EA/Dice launched a Battlefield 2042 beta program earlier this month, and has now processed some meaningful conclusions and the results and reactions for coming on a proper passage. Beta provided access to the battle of 128 players on a large scale of the battlefield, competing in the large team and in a small squad game, set in a large map in French Guana.
One of the more controversial decisions of the developers made with ‘2042’ was to move away from the traditional battlefield character class system and introduce experts. In blog posts about beta results, developers stick to the line that specialist classes are a development of the system. However, there were some complaints that it does not just facilitates the same degree as the team’s work, which is in the form of earlier class-based systems in the battlefield before this one.
The EA/Dice said that the perception is going to change with the appearance of all its ten experts, which effectively puts “all cards on the table”. The first five experts (each with a characteristic and characteristic) broadly covered the traditional classifications of attacks, drugs, support and reconstruction, and also had flexible loadouts for further nuances. New experts, twice as much as 10 players options, are detailed in the video below.
https://www.youtube.com/watch?v=rfvzswhq3nq
- Navi Rao – Recon, Cyber Warfare Specialist (Arms and Tech Hacking) and Trojan Network
- Santiago “Dodger” aspinoza – attack, ballistic shield characteristic and blast resistant feature
- Emma “Sundans” Rosier – Assault, Smart Explosives Specialty and Wingsoot Trit
- JI-SOO Paik-Recon, Scanner and Danger Dharna with hostile places highlighting characteristic
- Constantine “Angel” Angel – Support, Loadout Cret Specialty (Re -Start) and Trauma Specialist (Healing)
The dedicated battlefield 2042 specialist page is updated with all new experts, so you can go there for a repetition.
EA/Dice has made several other significant changes in view of Beta, based on user feedback and bug reporting. Important changes for expectation are with UI, map, movement system, mission entry and exit points, access, and many code-side and server-side adjustment.
https://www.youtube.com/watch?v=661za53hupg
Developers also want to highlight beta testers who were probably not affected by action, that the fully developed game loadout would be fully adapable and more special hardware will be available as a progress.
In the summary, it seems that the dice has heard very carefully to the gamer response, but it was really a mountain of reaction to work and work on the board. It is expected that it is sufficient to help Prime Batalfield 2042 for mass consumption on 19 November …